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| Basic BINedit
	
	
		
			Basic BINedit (Keyboard and Hot Keys)
 
 
 
			 
				
					| Keypad + | - zoom 3d view in  (SHIFT to zoom faster) |  
					| Keypad - | - zoom 3d view out (SHIFT to zoom faster) |  
					| Cursor Keys | - rotate 3d view (SHIFT to rotate faster) 
 
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					| Tab / SHIFT Tab | - cycle through vertices (forward/backward) 
 
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					| Space / SHIFT Space | - cycle through faces (forward/backward) 
 
 
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					| X / SHIFT X | - move selected vertex in positive/negative x direction |  
					| Y / SHIFT Y | - move selected vertex in positive/negative y direction |  
					| Z / SHIFT Z | - move selected vertex in positive/negative z direction 
 
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					| N | - cycle through vertices of selected face |  
					| SHIFT N | - select first vertex of selected face 
 
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					| F | - Tag (mark) selected face |  
					| V | - Tag current vertex. Some trasformations can be restricted to tagged vertices only, like the TRANSLATE command. 
 
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					| I | - information on model/selected vertex/selected face 
 
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					| T | - toggle display of current vertex'
						texture  (the colors are not correct)  The red outline shows
						which part of the texture is used for the face. Press N repeatedly to see
						which vertex corresponds to which point of the red shape.  Point and
						click with mouse to move current vertex to new texture coordinates, or
						use X/SHIFT X and Y/SHIFT Y. (BinEdit Readme file) I have had no luck with this feature.
 
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					| SHIFT - T | - Select new texture for current face from the texture pool. 
 
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					| CTRL- V | - Set vertex Coordinates |  
					| CTRL- A | - Select all Faces |  
					| CTRL- X | - Delete current face 
 
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					| CTRL- O | - Open a saved model |  
					| CTRL- S | - Save as a model |  
					| CTRL- P | - Play - automatically rotate the model |  |