| MTMG - PhotoShop 4 - Saving
	
	
		
			Making Custom Textures (Adobe Photoshop 4)
 ~ Saving Textures ~
 
 [ Introduction ]       
			[ Load/Open ]       
			[ Edit ]       
			[ Create ]       
			[ Save ]
 
 
 
 Saving your new texture. 
			Before you save a texture in Photoshop you have to convert the Image
			- Mode to Indexed Color. When you convert it, photoshop also creates an
			Indexed Palette to go along with the image. You have to save the Image
			File as filename.RAW and also save the palette as filename.ACT, keeping
			the filenames the same so that MTM2 knows which palette goes with what
			texture picture. I save the .RAW file first and the .ACT file immediately
			afterwards to make sure I keep them synchronized. You can have multiple
			images open at once, each with its own palette, but when you go to save
			the palette, it will be the one associated with the currently active image.
			You can save the palette first, just make sure it’s the one for the right
			image. If these two files get out of synch, your texture starts looking
			like one of those false color pictures of a brain scan hehe.
		 
 
			
				| 1. | Before saving your new texture, you need to convert it to Indexed Mode. From the menu, select Image > Mode > Indexed Color. |  
				| 2. | The Indexed Color dialog box pops up. If you’re still with me to here
					you should set the options in this box to Palette : Adaptive Color
					Depth: 8 bit/pixel Colors: 256 Dither: Diffusion.
					Then press OK. Sometimes if you’ve fiddled with the picture a lot in RGB
					mode, some of the colors change when you do this since you are reducing
					down to only 256. If something doesn’t look right, just go back to RGB
					mode and tweak it again, then change back to Indexed color. |  
				| 3. | Now that you have the texture you want, you need to pick a new filename.
					You probably want to keep part of the old name so you can remember what
					the base texture was, and so it will show up close to the base texture
					in the Traxx alphabetical listing you see when loading textures. If it’s
					a brand new texture, starting with a couple of letters from the track name
					you are working on seems to help me remember what it is. |  
				|  | 
							
								| CAUTION: Any time you edit textures, you must
									give the texture a unique file name when you save it, texture file name
									conflicts can screw up lots of things. |  |  
				| 4. | Now you can save the file. Go to File > Save As, in the
					Save In: box, make sure your Traxx Art folder is selected, in the File
					Name box, enter the new name you picked and add the .RAW extension. (If
					you leave off the .RAW extension, Photoshop will add it the first time
					you try to save, then just hit Save again.) (Remember the filename because
					you’ll need it in the next step when you save the palette file.) |  
				| 5. | When you click Save, you get the Raw Options dialog box. Leave everything
					the way it is and click OK. Then a Warning box from Photoshop comes up
					about losing image data with this format. Again, leave everything and click
					OK. |  
				| 6. | Next you need to save the palette for the texture. From the menu select Image > Mode > Color Table. |  
				| 7. | The Color Table pops up again, but now it only contains the colors
					you need for your custom texture. In the Color Table select the Save button.
					Now the Save dialog box pops up, prompting you for a file name. You
					must use the same filename here with the .ACT extension that you used
					in the previous step with the .RAW extension, and make sure the Save In:
					box is pointing to your Traxx Art folder. |  
				| 8. | The texture and its palette should now be in the Traxx Art folder. |  
				| 9. | Go to Traxx and see if you can load it and put it in you track. |  
				
					| 
							Shortcut : Just as with loading textures into
							Photoshop, Traxx will help you save textures in the appropriate RAW and
							ACT file formats.  First convert the image to 8 bit, indexed-color,
							then copy and paste into Traxx.
						 
							1.  From the menu, select Image / Mode / Indexed Color.2.  The Indexed Color dialog box pops up.
							Set the options in this box to Palette : Adaptive Color Depth: 8
							bit/pixel Colors: 256 Dither: Diffusion. Then press OK.
 3.  From the menu select Edit then Copy (Ctrl+C for short).
 4.  In Traxx, in the textures box, click the paste single button.
 5.  Type in a unique file name.  That's
							it.  Traxx has created the RAW and ACT files with the names you have
							given them, and has loaded the texture into the textures box too.
 
							For more information, please see here,
							or use the MTMG main menu to goto the Traxx help section.
						 |  
 
 
 
 |